/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Bloodmyst_Isle
 SD%Complete: 80
 SDComment: Quest support: 9670, 9756(gossip items text needed).
 SDCategory: Bloodmyst Isle
 EndScriptData */

/* ContentData
 mob_webbed_creature
 npc_captured_sunhawk_agent
 EndContentData */

#include "ScriptPCH.h"

/*######
 ## mob_webbed_creature
 ######*/

//possible creatures to be spawned
const uint32 possibleSpawns[32] = { 17322, 17661, 17496, 17522, 17340, 17352,
		17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550,
		17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334,
		17341, 17338, 17337, 17346, 17344, 17327 };

class mob_webbed_creature: public CreatureScript {
public:
	mob_webbed_creature() :
			CreatureScript("mob_webbed_creature") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new mob_webbed_creatureAI(pCreature);
	}

	struct mob_webbed_creatureAI: public ScriptedAI {
		mob_webbed_creatureAI(Creature *c) :
				ScriptedAI(c) {
		}

		void Reset() {
		}

		void EnterCombat(Unit* /*who*/) {
		}

		void JustDied(Unit* Killer) {
			uint32 spawnCreatureID = 0;

			switch (urand(0, 2)) {
			case 0:
				spawnCreatureID = 17681;
				if (Killer->GetTypeId() == TYPEID_PLAYER)
					CAST_PLR(Killer)->KilledMonsterCredit(spawnCreatureID, 0);
				break;
			case 1:
			case 2:
				spawnCreatureID = possibleSpawns[urand(0, 30)];
				break;
			}

			if (spawnCreatureID)
				me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f,
						me->GetOrientation(),
						TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
		}
	};
};

/*######
 ## npc_captured_sunhawk_agent
 ######*/

#define C_SUNHAWK_TRIGGER 17974

#define GOSSIP_HELLO_CSA     "[PH] "
#define GOSSIP_SELECT_CSA1   "[PH] "
#define GOSSIP_SELECT_CSA2   "[PH] "
#define GOSSIP_SELECT_CSA3   "[PH] "
#define GOSSIP_SELECT_CSA4   "[PH] "
#define GOSSIP_SELECT_CSA5   "[PH] "

class npc_captured_sunhawk_agent: public CreatureScript {
public:
	npc_captured_sunhawk_agent() :
			CreatureScript("npc_captured_sunhawk_agent") {
	}

	bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
			uint32 /*uiSender*/, uint32 uiAction) {
		pPlayer->PlayerTalkClass->ClearMenus();
		switch (uiAction) {
		case GOSSIP_ACTION_INFO_DEF + 1:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
			pPlayer->SEND_GOSSIP_MENU(9137, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 2:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
			pPlayer->SEND_GOSSIP_MENU(9138, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 3:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
			pPlayer->SEND_GOSSIP_MENU(9139, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 4:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
			pPlayer->SEND_GOSSIP_MENU(9140, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 5:
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
			pPlayer->SEND_GOSSIP_MENU(9141, pCreature->GetGUID());
			break;
		case GOSSIP_ACTION_INFO_DEF + 6:
			pPlayer->CLOSE_GOSSIP_MENU();
			pPlayer->TalkedToCreature(C_SUNHAWK_TRIGGER, pCreature->GetGUID());
			break;
		}
		return true;
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		if (pPlayer->HasAura(31609)
				&& pPlayer->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE) {
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
			pPlayer->SEND_GOSSIP_MENU(9136, pCreature->GetGUID());
		} else
			pPlayer->SEND_GOSSIP_MENU(9134, pCreature->GetGUID());

		return true;
	}
};

void AddSC_bloodmyst_isle() {
	new mob_webbed_creature();
	new npc_captured_sunhawk_agent();
}
